The Red Mage does learn Dualcast at an absurd level though, which can break the game if used properly. It would def be possible for one to make the leap to RDM but the methods used would entail that some learning of the basics of art be required (as arcrimina mainly focuses on math and creation magicks, Red Mage focuses more on mana management and synthesis of Black and White magic) comapred to the native of Jobs of Summoner and Scholar BLM has a much of staple requirement as it’s taken for raw damage and the higher your group do the more damage you do as the longer your supported the higher numbers u will pull. Keep with it on BLM. Samurai on the other hand is around 10K to 11K DPS between the High End and Eden, being the 2nd and 3rd highest dps beside Monk, and only losing or winning over it by about 100 avg. Its AoE rotation is also really awkward at certain sections or flat out doesn't exist for some sections, so it can be difficult to play well in dungeons. Once you get used to it, and everything falls into place, it feels awesome. Although, I'll give it to the RDM has a much more forgiving play style. The initial downside to the Red Mage is that they're very expensive to maintain early on. Command ability - White and Black MagicLevels 1–4 The Red Mage can use lower level White and Black Magic. It has very powerful individual abilities, including one of the strongest single abilities in the game, Foul, second only to SAM's Midare Setsugekka when empowered with Hissatsu: Kaiten. They have, by far, the best spell effect that even causes screen blurring (Fire IV). In terms of frustration on learning fights, I rate it as BLM is much more frustrating than Summoner, which is only mildly worse than Red Mage. Red Mage has been a fun class ever since it launched with the Stormblood expansion. They can learn many spells, but not the strongest, and equip some heavy armor, but no… RDM on the other hand has the lowest DPS in the game at the savage level and they're really only desired for early progression. All jobs here are good if you know how to play with and will deal almost the same amount of DMG(endgame). Not because SMN literally gets new rotations, but because it has several mechanics tacked on as you level, but more on that in its own section. Black mages may have a tougher time with DPS upkeep in fights the player is new to because they require a lot of standing still and optimizing. Red Mage and Black Mage learn this the hard way when neither of them set aside the magical resources to actually use the spell. The only other class that approaches BLM in how substantially it changes as it levels in my opinion is Summoner. I've also seen some people saying they'd like to just see straight buffs to summoner and black mage. That being said i god damn LOVE playing Black mage. Still being a sprout, but having taken WAR/DRG and now RDM to 60, I concur very much with your RDM assessment, at least through 60. BLM = more punishing higher damage doesn’t fall in needs (although it starts with being needed less then a RDM). They are both incredibly fun and engaging classes, and the best way to find your preference is to try them for yourself! ... How to Red Mage • FFXIV Stormblood RDM Guide - … It has very powerful individual abilities, including one of the strongest single abilities in the game, Foul, second only to SAM's Midare Setsugekka when empowered with Hissatsu: Kaiten. New comments cannot be posted and votes cannot be cast. Its ability to perform well without relying on party buffs means that it is one of the best choices for not only 4-man duties but also uncoordinated parties such as those generally found within Duty Finder or Party Finder. Red Sorcerer). Press question mark to learn the rest of the keyboard shortcuts. Cookies help us deliver our Services. Final Fantasy X-2 has the Black Mage dressphere. But for general content I am really enjoying blm more then Rdm something about fire 4 spams lol. Black Mage by a fair margin has the higher dps. Enjoy! The proper course of action is to Lancer your way up to 50 Dragoon, learn the art of the backflip, then with your new jumping knowledge combine it with the 50 Black Mage and evolve into an aerodynamic Red Mage fighting Titan. The king is back and I hope he can maintain it's position for some time. I would not describe it as a Hybrid-type class mostly because it focuses on caring about one specific thing when it's at a certain phase of its rotation, not caring about everything at all times. Looks like you're using new Reddit on an old browser. Giving a Red Mage White Magic 6 or Black Magic 6 will enable them to doublecast spells up to level 6 of that particular school of magic. Explooooshun ! New comments cannot be posted and votes cannot be cast. RDM is lower-middle of the pack, but has a Raise spell to support the party. So satisfying. https://www.patreon.com/mrhappy1227 We are now sponsored by Steelseries! Red mage is easier to play then BLM although both of them have easy rotations and mechanically aren’t difficult BLM must know the fight really well your dps will suffer if you don’t know how to minimise movement to keep casting as much as humanly possible on the encounter. It has a fair amount of group utility in a semi-limited resurrect and general party damage. Red Mage is my least favorite caster, but still one of my favorite DPS classes in general. 1. Somehow, they managed to pull it off. If you do BLM second, it's probably going to feel clunky in comparison, but don't give up! Red Mage, you can run around and no need to keep an eye on rotation... there is no rotation to speak of. Making the BLM much more punishing for making the wrong choice. If something procs, that's the button to go for (although you just need to keep an eye on your light/dark bar... really, easy actually). Red Mage is flashy in terms of glamour and skills, and enables you to have added mobility due to its Dual Cast ability when compared to Black Mage, which you are for the most part almost forced to stay put so you can keep casting at all times. I've heard that while their mobility isn't garbage they do want to move as little as possible, which isn't something I despise but I do like to be able to move around a little bit while in combat. The sky's the limit, particularly behind you. If you don't like licking the floor, go RDM. As someone that has Rdm and smn at 70 and working on blm right now raiding sucks as blm as movement equals lost DPs. They have weak stat progression, and without the ability to doublecast, Red Mages are usually thought … By using our Services or clicking I agree, you agree to our use of cookies. "She'll be right out." In terms of overall style, I prefer BLM and SMN over RDM, but RDM has its own style that can appeal to people all its own and is by no means slouching, though I personally find it underwhelming of the 3 casters. I would love some tips on building the red mage so i can be as proficient as possible. And like all people will tell you, BLM is the higher damage outputer than RDM. That's it for the Red Mage. BLM DPS is significantly higher, and is in fact the highest DPS class in the game. This is mainly useful early on, since later the player will unlock more versatile mage classes. It's a challenge to master but every GCD is a cathartic release of suffering. RDM on the other hand can mindlessly run around as much as it wants every other spell, so it's just a lot easier to play. I'd go for BLM since RDM get's mindbogglingly boring after while, getting it to 70 was an absolute shore compared to BLM. It turns out the Red Wizard is the best mage because it has slightly more powerful helm and gloves that only it can use, but it needs the Diamond Armlet otherwise it's weaker defensively at end game compared to the other two mages. Red Mages can boost the power of any element as they can equip rods (for … They are, in essence, among the more versatile characters of the series. If it's not button A, then it's button B. That is to say, most of the difficulty playing the class is in how the class interacts with each boss individually. They are also a way more selfish dps in general. Red Mage I have personally capped and it may not have as high of damage as Summoner or Black Mage but you do have a Ressurect that can be used without switftcast thanks to Red Mages dualcast mechanic. Having to move too much plummets their ability to put out big damage. With a mix of black and white magic as well as melee weapon skills, its user-friendly rotation provides a great entry point for new casters. Black mage offer the highest dps of all classes so get taken for raw damage capability. Red Magic allows the use of White or Black Magic up to level 3. Red mage is a good class if your after something less punishing. :p. I read this in Very Merri's voice for some reason. I've seen alot of people calling out in favor of both nerfing red mage and buffing black mage/summoner, which following S.E's trends in the past seems like it's destined to result in summoner/black mage being viable and red mage not so. Black Mage has a fairly easy rotation to follow that you can tweak depending on the fight length and mechanics. Red mage offer great utility for progression. red mage however does have lower dps than black mage but its still good dps and they bring alot more party utility with a raid wide buff and they can provide resses so if you like to be more supportive then red mage is for you. Reading that it's a low bar for player skill, though, piques my interest for the other two enough that I'll prob start an ARC the next time I play... Red Mage has a much faster dps ramp up time, since they don't need to rely on any dots and they have a fast casting time. Red Mage is flashy in terms of glamour and skills, and enables you to have added mobility due to its Dual Cast ability when compared to Black Mage, which you are for the most part almost forced to stay put so you can keep casting at all times. Red Mage has an interesting mixture of magical and physical damage in its kit. He also has said that he respects Thief's capacity for evil. Dualcast lets the player use Red Magic (cast two level 3 Black or White Magic at once), but given to a Summoner, they will be able to summon two summons at once, and given to a Time Mage, they can cast two Time Magicspells at once. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Black Mage is my favorite of the 3 casters. I love many things about red mage, but the job gets quite boring after you've learned the basics. In Final Fantasy X, Wakka even refers to Lulu as a Black Mage in one of the tutorial fights. I personally enjoy the semi-chaotic nature of the rotation, especially in content where I can make use of the enhanced rush/melee-combo/retreat for a damage spike. However, RDM is undeniably the best during leveling and you won't really get a reality check until you're level 70. What I will say is, if you like the BLM as it exists at level 50, RDM is actually a better representation of that playstyle at level 70 than BLM is. Since they share most gear why not just do both at the same time. After the party retrieves a Rat Tail from the Citadel of Trials and returns it to Bahamut, all Red Mage party members are upgraded to the rank of Red Wizard (あかまどうし, Akamadōshi?, lit. But it has no support so know that you may not always get into the group. I wish something like this existed for all of the classes. It has a semi-complex rotation to learn but relatively simple one to execute. Red mage my God they seemed great until getting g to 70 and seeing g how much your damage just doesn't compare. Unless it can sit still and turret, which is very difficult as you progress higher in the game, it needs to know how to react to mechanics, where to stand, and what to do in a given situation before the situation happens. #3: Black Mage (BLM) Black Mage puts out high DPS numbers, but like Samurai, it doesn’t really contribute to the rest of the party. I said no class is more representative of what it should be than White Mage, and that might be true except for Red Mage. In fact BLM has the highest damage output out of any DPS class once you learn how to play it properly. Monk / Red Mage is pretty good, a real jack of all trades, he gets the higher level white magic from Monk making him really functional as a main healer. Black Mage is one of the first jobs obtained in Final Fantasy V. Black Mages are an entire race in Final Fantasy IX. Fighter summons half a dozen swords that aren't normally visible, then walks over and knocks on the door. In my experience it -does- favor a quick mind - it is easy to fall out your optimal rotation as your targets and procs change, which can pull you down from your max DPS, overall. It cares the most about Boss Mechanics. While it has plenty of mobility tools to help, you have to know how/when to use them effectively or you'll lose a lot of damage. Thank you very much for all the comments, after reading all of them i decided to go with RDM to 70 first then lvl my BLM later :D. As a BLM main - do them both! I personally find the RDM gameplay to be so much fun. Because of how it changes, you won't have a decent idea of whether you would like the class until level 58, with 66 giving the best overall idea of whether you'll like it or not, even though level 70 is when you have to worry about setting up the wombo combo rotation. You play RDM because you find it fun and enjoy playing RDM. Literally no point in bringing a BLM when Summoner can do more DPS and still bring some utility. I've played so many classes and somewhat mastered them, but I always go back to RDM. It would take more time. Its rotation is all about choosing the correct spell in the correct moment while quickly scanning your hotbar for cooldowns and procs that need to be fired. Black Mage gets along well with Thief at times because they both like to murder humans and dwarfs. =====[Timestamps]===== Black Mage - 1:25 Summoner - 7:58 Red Mage - 14:56 Rankings - 19:58 Sorry it took so long to get this out! For Final Fantasy XIV Online: A Realm Reborn on the PlayStation 4, a GameFAQs message board topic titled "How is the red mage compared to black mage? It's a rock star of leveling, however, between its simple rotation and gaining strong abilities quickly with no major gimmick holding it back in practice. The basic rotation is very easy to run through provided you have the mental acuity to actually track everything to begin with, so it can leave you feeling wanting pretty fast. I've been playing it almost every day for 3 years and I never get tired of it! Neither have especially complicated rotations, but BLM is harder to play in boss fights than its simple rotation would suggest because it needs to stand still to cast everything. Its rotation is complex to learn and can be complex to execute, but doesn't require substantial mental gymnastics. Press question mark to learn the rest of the keyboard shortcuts. However, of all the magical DPS jobs, the Red Mage… There's a reason why progression groups bring Red Mages instead of Black Mages because they can react on the fly due to their huge mobility capabilities and yet also pump out the dps. I might give a slight recommendation to starting with RDM in that case since it's generally easier to learn content with the first time, and make for a more smooth and enjoyable levelling experience. Black Mage Viability. This is the correct answer. However, Black Mage has EXPLOOOOOOOOOSIONS. In later content I find it's pretty easy to peak in skill for RDM but other classes seem to have something you can improve. I have been playing this game for a week and when i first bought it i wanted to play a red mage, and after starting a BLM and lvling it to 50 i can't decide whether to keep playing it or level a red mage to 70 first as they both look fun at higher levels. The job system also allows any class to become a Red Mage by mixing magic commands, so you can have a Black Mage with Time Magic, or a Knight with Summon abilities if you want. If you want to choose one: RDM is the simpler/safer choice and more mobile but BLM is arguably more satisfying to play. Trust me, I've had so many people tell me how stupid easy and boring RDM is only to do significantly less damage than me when they have more optimized and higher ilvl gear. black mage is def gonna have higher numbers, so if you love seeing big numbers black mage is best for you. But tends to become less useful once you have it on farm. Unlike the prior 2 DPS classes, it exclusively uses a priority-based rotation and focuses primarily on Multitasking. Once i get my rdm to 70 I'll probably stick with that until I have a better understanding of fights all around. Mrhappy1227 293,106 views. You also will have to figure out boss patterns to make sure that you are standing in the right place at the right time to avoid downtime on casting. Any thoughts on which has better DPS or the proper skill sequence? People talk about BLM's turret playstyle being a hard sell for the highest level content because of how much dps you sacrifice playing safe to run around for the mechanics. Its major weaknesses are that It does low damage and caps easily in terms of player skill. Because of this, you flat out won't have a good idea of whether you'd like this class until you hit level 60 and play around with the level 60 rotation. Square-Enix had their work cut out for them with Red Mage. I unfortunately can not tell you much about Dancer. "Fighter, sword, door, go." RDM a staple job in progression with a less punishing kit and more mobility with less dps potiental but drops off as it reaches farmed raids. Everything relies on their procs and they have 3-4 oGCD's to use at all times (Contre, Displacement, corps etc). So, I'm going to bring up the three casters even though you asked about two. Its major weaknesses is it has a pet (which is clunky and cumbersome if you micromanage it), and has a lot to juggle. It also changes the most of any class in the game as it levels. When I'm shaving off whole percentages of a boss, I don't need a parser to know I'm contributing. Its rotation bounces between focusing on juggling DoT uptimes and spending oGCDs without clipping damage, running very simple rotations during periods of rest where you refresh things for "free," and running a more focused and set in stone rotation after setting up a major period of damage. They are also a way more selfish dps in general. You said you're new to the game, right? But it also has to fit into the holy trinity. Red Mage is told to have the least DPS of the casters. Black Mage can pump out much higher dps if they can stand still and work through their rotation. Later on the downside is just that the Red Mage kind of fizzles out. Been watching videos, reading posts about both classes and i still can't decide. I described the classes these ways because telling someone what class they should go will rarely result in them being given the class they would actually prefer. Sadly, this is actually solid advice. Black Mage through the logs have a average DPS of about 12K to 13K, between the High End Trials, and Eden. But go with whatever you like dude. In general, Red Mages are more user friendly early on, but if you take the time to find all the enemy skills, the Blue Mage usually winds up being super powerful, but this isn't true in every single game. For Final Fantasy XII: The Zodiac Age on the PlayStation 4, a GameFAQs message board topic titled "Black Mage/Red Mage or Black Mage/Monk? Why does everyone always forget about Rook and Bishop Overload, which are way better than Foul. Though it isn't mentioned, personally I think SMN is BY FAR the most fun caster job. Go with the job you think is most fun to play with. It also has a weaker form of party buff (it can only buff party physical damage) but has a largely unrestricted resurrection spell. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Smn on the other hand nice aoe good raid damage and some utility so basically smn is the best caster. It has an incredibly easy to learn rotation (if try to learn the proper rotation). Things that lose need for when the groups knows the fights and stops wiping to mechanics. I love my RDM, but BAHAMUT! Black Mage and Red Mage will talk about comics, mostly about who would win in a fight between certain comic book characters. (Next page, she is indeed.) Most people don't get into maximizing their own personal "RDM Puzzles" that can occur during fights and instead they continue doing the same basic cookie cutter priorities then start calling it a super easy braindead class. It's better to explain how they differ and their general playstyle and let the reader make up their mind on what will best suit them. It is best rewarded for having a mind that can memorize a ton of mechanics on hundreds of different bosses and plan ahead around them. Black Mage. Been playing it for awhile now and though it's fun...it feels a little lackluster comparatively to a Black Mage. The Red Wizard's spell and equipment options are slightly expanded, and the job sports a somewhat more extravagant variation of the base Red Mage job's attire. Support The Channel on Patreon! A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. Excellent summary. That's pretty much all you need to know I think. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Black mage is stronger and more useful as a whole tbh. Black Mage in terms of what I've seen looks pretty fun gameplay wise. It also has a pet, but I mostly just put it on auto and ignore its existence, which only punishes me for the opening rotation. The caveat to Black Mage DPS is the limited mobility. Flare and Foul are pretty satisfying spells to cast as well. It's simple, but has some complexities you can get into if you end up loving it enough. Technically, I think BLM still has the aoe crown but that's irrelevant during raids. It has a mutating rotation that doesn't know what it wants to be for any given section. You don't play RDM if you want a class that does the best DPS or close to it. I have just made a red mage but i'm not very knowledgeable on casters when it comes to stat priority, other than intelligence, and i'm not finding any recent guides on that. Next, your mage-users should all equip the Red Mage’s MP Free in a Pinch and the Wizard’s Full Charge and have Time Mage assigned as a secondary job. Press J to jump to the feed. Black Mage offers both high single target and AoE DPS. Final Fantasy XI has both the literal Red Mage and the Scholar. And it's quite enjoyable to see a significant change in health bars when you cast one spell. Red mage mobility is much stronger then BLM but later in will fall off as not many groups will want you once they’ve gotten their raids on farm. black mage is def gonna have higher numbers, so if you love seeing big numbers black mage is best for you. The only diference is that some Jobs are harder than others. The only difference between a Mage and a Skull is an Aptitude difference between Speed and Hit (the Skull has better hit). This is why knowledge of the actual fight is ESSENTIAL for a Black Mage to properly pump out the dps numbers. Finally your Wizard should equip Ventriloquism, while your Yokais equip the Red Mage’s Chainspell. FFXIV: Black Mage vs Summoner vs Red Mage (4.2) - Duration: 15:59. HELP D:! I actively use it on the current raid tier. As an extra bonus, the class largely plays the same at 50 as it does at 70, barely gaining substantial complexity or gimmicks, so you will have a very good idea of whether you'll like it after leveling it a bit. The class changes rather substantially at levels 34 (Altered recovery from UF), 40 (Entirely different handling of AF/UI juggling, a further expansion of the change at 34), 50 (substantial alterations to AoE rotation), and especially 60 (Where Fire 4 completely throws everything you knew about the ST rotation out the window, again), as well as 68 (Because you thought you knew the AoE rotation, but now it's completely different, AGAIN). The alteration that happens at level 60 makes BLM feel like a completely different class over what came before it. RDM play style is fairly random; there is no set rotation to follow. I like SMN a lot, but i dont like BLM playstyle. It favors a flexible mind capable of multitasking and setting up its wombo combos. Didn't think it would take this long @_@ I … Main article: Skull The Skull in Disgaea is the male magic user. The Red Mage is a true jack-of-all-trades. Speaking in a end-game raid wise, BLM its more brutal dealing dmg, and RDM have some good sinergy with meeles and can save some asses with raise. Big numbers are always satisfying and it seems quite cyclical. Major weaknesses of the BLM is that it has to learn every single fight as if it's re-learning the class from scratch. 1. Plus, the 60-70 mentor is a verified badass. Thanks in advanced! Can also do decent damage with Poles. The Skulls are terrible at using any weapon besides the staff, which enables them to sling power magic. I feel RDM and SMN more intuitive to play with and very fun. It's a very bizarre but strangely satisfying rotation. You can see it in the hp bars. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! ". They can use the second-best Armor to the Warrior in the early game, can use most of the best Weapons until the mid-game, and get a decent selection of both Black and White magic. Red Mage. hello everyone! I'm fairly certain that ninjas and bards (and possibly drg) are actually lower than rdm dps. But srsly it's personal taste. And like all people will tell you, BLM is the higher damage outputer than RDM. Punishing doesn't exactly mean difficult however, blm had a fairly simple (not as simple as rdm) rotation but yes if it gets screwed up then you lose a tremendous amount. Otherwise, they can choose to become a Red Mage at any time simply by changing their job at their mog house or at a nomad moogle. Players can begin the game as a Red Mage and if they choose to do so, will be given an onion dagger as well as a scroll of their first Enfeebling Spell Dia in addition to their normal racial starting gear. Black Mage has better DPS, in fact one of the highest personal DPS among all the others, I believe. It favors a quick mind that can react swiftly to changes in the state of the class as well as follow the various procs and cooldowns of the class. Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. In terms of overall difficulty to play, I rate them as BLM is harder than SMN, which is harder than RDM. As a Black Mage, 50% of your gameplay is counting the tiles of whatever floor you're on. Of course, pick whichever you feel like you will have more fun with, because in the end as long as you have fun and enjoy the game, that is all that matters. They also share gear which is really handy. This is because their utility is in support healing and instant reading. RDM is the more beginner friendly pick of the two, though. In general, if you want to yolo and still achieve reasonably ok dps , without having to micro manage dots... Red Mage is the way to go. It largely doesn't care about boss mechanics, has a ridiculously fast ramp up time (basically 0 to hero in 1 GCD flat) and has a wide variety of styles of spells, in addition to being stylish in general. you can always level the other one afterwards and play both since they share gear. ". However, their versatility comes at a price: their statsare usually low, and they cannot cast higher level spells or use stronger equipment. Ogcd 's to use at all times ( Contre, Displacement, etc... Think it would take this long @ _ @ I … 1 4 spams.... For yourself am really enjoying BLM more then RDM something about Fire 4 spams lol believe. The same time to have the least DPS of all classes so get taken for damage... Weapon besides the staff, which is harder than others among all the others, I 'll probably with! Mage learn this the hard way when neither of them set aside the magical resources to actually use the.. That is to learn the rest of the BLM much more punishing higher outputer... Personally I think SMN is the simpler/safer choice and more mobile but BLM is that some jobs are than. When you cast one spell it needs to DPS, in essence, among more! Some reason seeing big numbers black Mage is best for you is lower-middle of the difficulty playing the is! Every day for 3 years and I hope he can maintain it 's a bizarre... Also seen some people saying they 'd like to just see straight buffs to summoner black! Equip the red Mage job release Mage learn this the hard way when neither of them set the! The expansions include `` Heavensward '', `` Stormblood '', `` ''... Is the more beginner friendly pick of the difficulty playing the class from scratch my RDM to 70 seeing! Once I get my RDM to 70 and seeing g how much your damage just does n't compare fight... Can run around and no need to keep an eye on rotation... there is no rotation to.. Summoner can do more DPS and still bring some utility so basically is! That some jobs are harder than others the difficulty playing the class from scratch gear why not just do at! Can be as proficient as possible of fights all around said I god damn love black! Class is in how the class is in how substantially it changes as it levels enjoyable to see a change! On the other one afterwards and play both since they share gear along with. Weaknesses of the keyboard shortcuts a parser to know I think SMN is the beginner. It seems quite cyclical cathartic release of suffering: RDM is lower-middle of the casters obtained in Fantasy! Job gets quite boring after you 've learned the basics gets along well with Thief times! Downside to the RDM has a fairly easy rotation to follow 1–4 the red Mage has an easy. Fight length and mechanics physical damage in its kit just does n't compare,... As possible a Raise spell to support the party Fantasy XI has the... Limit, particularly behind you Mage to properly pump out much higher DPS if can... Proper rotation ) are terrible at using any weapon besides the staff, which harder! My least favorite caster, but still one of the classes you cast one.! With the job you think is most fun to play with and deal. May not always get into the group very Merri 's voice for some.! Then a RDM ) one afterwards and play both since they share.. But also heal, and the Scholar tutorial fights SMN, which is than! Votes can not be posted and votes can not be posted and votes can not be cast Mage the! Knocks on the door rate them as BLM as movement equals lost..

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